Patch 0.3.8.3
Arson Demo (Beta) » Devlog
Greetings Arsonists, this is the first of a few post-playtest updates i’ll be doing! Here are the fixes!:
- Fixed enemies not being able to detect the player even when within range
- Added new idle logic for enemies which reduces screen clutter and makes combat easier to read
- fixed some of the jumping sections being unreasonably difficult to traverse.
- increased the size of combat indicators and disabled them all non-combat rooms.
The next fixes on the docket are:
- Fixing the checkpoint system resetting to a random previous checkpoint
- Fixing Arson’s Frenzy form aquisition
- adding directional indicators on the minimap so the player knows where the next objective is located
- fixing the map not displaying the room the player enters
- figure out how to convey the mechanics of the game in a way that relies less on popups.
I’ll try to get all these done by the end of the month as i want to have the game to be in the best possible state before i release the last two updates!
Files
Arson(Release).exe 1.5 GB
Version 91 41 days ago
arson-linux.zip 1.3 GB
Version 91 41 days ago
arson-mac.zip 1.3 GB
Version 100 41 days ago
Get Arson Demo (Beta)
Arson Demo (Beta)
Play as a robot that can swap between three combat forms to defeat the monstrosities ravenging earth.
| Status | In development |
| Author | Code Rebellion Studios |
| Genre | Adventure, Action, Platformer |
| Tags | 2D, Metroidvania, Side Scroller |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- Patch 0.3.8.8-13 days ago
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- Patch 0.3.8.438 days ago
- Patch 0.3.8.253 days ago
- Patch 0.3.8.1-294 days ago
- Fix 0.3.8.1-195 days ago
- Patch 0.3.8.395 days ago

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