Patch 0.3.8.3


Greetings Arsonists, this is the first of a few post-playtest updates i’ll be doing! Here are the fixes!:

  • Fixed enemies not being able to detect the player even when within range
  • Added new idle logic for enemies which reduces screen clutter and makes combat easier to read
  • fixed some of the jumping sections being unreasonably difficult to traverse.
  • increased the size of combat indicators and disabled them all non-combat rooms.

The next fixes on the docket are:

  • Fixing the checkpoint system resetting to a random previous checkpoint
  • Fixing Arson’s Frenzy form aquisition
  • adding directional indicators on the minimap so the player knows where the next objective is located
  • fixing the map not displaying the room the player enters
  • figure out how to convey the mechanics of the game in a way that relies less on popups.

I’ll try to get all these done by the end of the month as i want to have the game to be in the best possible state before i release the last two updates!

Files

Arson(Release).exe 1.5 GB
Version 91 41 days ago
arson-linux.zip 1.3 GB
Version 91 41 days ago
arson-mac.zip 1.3 GB
Version 100 41 days ago

Get Arson Demo (Beta)

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